Quantcast
Viewing all articles
Browse latest Browse all 8

Scaling dynamic text in AS3

Recently I’ve had the need to scale a dynamic text field which was fed by XML. Readability after scaling was not important, but it did have to look good (it’s for a full Flash site). However, scaling the MovieClip that the text field was in would cause some pretty chaotic behavior with the text — the text would try to scale with its parent but in doing so would shift around spastically until the parent MC settled into a new scale. This was unacceptable.

Image may be NSFW.
Clik here to view.
Scaling dynamic text

A quick google didn’t yield anything relevant, so I was left to my own devices. I remembered being able to draw pixels to a BitmapData object while writing my game in order to improve performance, so I figured I’d see if I could just copy the pixels from the text field and “bake” it into a bitmap.

Turns out you can. In fact, Adobe had already done this in the help files and it’s actually extremely easy. Check it out:

var tf:TextField = new TextField();
tf.text = "bitmap text";
var myBitmapData:BitmapData = new BitmapData(80, 20);
myBitmapData.draw(tf);
var bmp:Bitmap = new Bitmap(myBitmapData);
this.addChild(bmp);

No sweat right? Anyway, since I didn’t find any help on this anywhere else (granted, I didn’t look very hard), I thought I’d share this little adventure of mine. Hope it’s helpful.

Image may be NSFW.
Clik here to view.
download source

Image may be NSFW.
Clik here to view.
flattr this!


Viewing all articles
Browse latest Browse all 8

Trending Articles