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Scaling dynamic text in AS3

Recently I’ve had the need to scale a dynamic text field which was fed by XML. Readability after scaling was not important, but it did have to look good (it’s for a full Flash site). However, scaling...

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Pixel particle trails

UPDATE: This post is here for historical purposes. The SWF has been moved to a new location. I’ve been messing around with particles, particularly the blitted, traily kind I guess. Click on the image...

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Pixel transition

UPDATE: This post is here for historical purposes. The SWF has been moved to a new location. What I wanted was a fast, seamless way to transition from clickable thumbnail on a zui canvas while...

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Status update: games, the MTX dilemma, housekeeping

Makin’ games I’ve been working on a couple game concepts and want to prototype a few more before committing to one to build out. I’ve been hacking the hell out of Flixel, which I’ve decided to use for...

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AS3 to Pixel Bender guide

When I set out to write a very simple Pixel Bender (PB) kernel/script thingy, I expected it to be relatively straight-forward, mostly because Adobe has been so good writing quality documentation for...

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Pixel-perfect collision detection with 5000+ particles

UPDATE: This post is here for historical purposes. The SWF has been moved to a new location. And yes, it runs perfectly fine. I’ve run it at 60+ FPS with 7,000 particles, but that actually isn’t the...

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The Last Evasion — released!

Here’s a game I made for this Newgrounds contest. It’s an endurance game where you’re trying to escape some mean aliens in a rocket ship, but you will fail. Please give it a shot though and let me know...

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Why SWF protection matters; Review of the current options

The one (and only) counter-argument I’ve heard against SWF protection goes something like this: It doesn’t matter what you do, thieves will always be able to steal your work, so don’t bother with SWF...

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